Tomas Akenine-Möller
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- 2012
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Mark
Performance per What?
- Contribution to journal › Article
- 2011
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Mark
Efficient multi-view ray tracing using edge detection and shader reuse
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Backface culling for motion blur and depth of field
- Contribution to journal › Article
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Mark
Hierarchical stochastic motion blur rasterization
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Depth buffer compression for stochastic motion blur rasterization
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
(2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
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Mark
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
- Contribution to journal › Article
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Mark
Eurographics 2010 Proceedings
- Book/Report › Conference proceeding (editor)
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Mark
An Optimizing Compiler for Automatic Shader Bounding
- Contribution to journal › Article
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Mark
Texture compression of light maps using smooth profile functions
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
