Tomas Akenine-Möller
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- 2010
-
Mark
Eurographics 2010 Proceedings
- Book/Report › Conference proceeding (editor)
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
- Contribution to journal › Article
-
Mark
Analytical Motion Blur Rasterization with Compression
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
The race for real-time photorealism
- Contribution to specialist publication or newspaper › Specialist publication article
-
Mark
Texture compression of light maps using smooth profile functions
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2009
-
Mark
Automatic pre-tessellation culling
- Contribution to journal › Article
-
Mark
Bounding Volume Hierarchies of Slab Cut Balls
- Contribution to journal › Article
- 2008
-
Mark
Practical HDR texture compression
- Contribution to journal › Article
-
Mark
Practical product importance sampling for direct illumination
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Graphics processing units for handhelds
- Contribution to journal › Article
