Tomas Akenine-Möller
81 – 90 of 101
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=""
width=""
height=""
allowtransparency="true"
frameborder="0">
</iframe>
- 2005
-
Mark
Precomputed local radiance transfer for real-time lighting design
- Contribution to journal › Article
-
Mark
Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions
(2005) 32th International Conference on Computer Graphics and Interactive Techniques, 2005 24(3). p.1166-1175
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Evaluation Framework for Ray-Triangle Intersection Algorithms
- Contribution to journal › Article
-
Mark
Interactive Rendering of Caustics using Interpolated Warped Volumes
- Contribution to conference › Paper, not in proceeding
-
Mark
A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection
(2005) Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations p.91-100
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Conservative Rasterization
(2005) p.677-690
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
A Hierarchical Shadow Volume Algorithm
(2004) p.15-23
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Real-Time Shadowing Techniques
(2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
- Contribution to journal › Article