Tomas Akenine-Möller
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- 2008
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Mark
The state of the art in mobile graphics research
(
- Contribution to journal › Article
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Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Non-uniform fractional tessellation
2008) p.41-45(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
On faster sphere-box overlap testing
(
- Contribution to journal › Article
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Mark
Deep Coherent Ray Tracing
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Tight Frame Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Stochastic Rasterization using Time-Continuous Triangles
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
PCU: The programmable culling unit
(
- Contribution to journal › Article
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Mark
Exact and Error-Bounded Approximate Color Buffer Compression and Decompression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Textured Shadow Volumes
(
- Contribution to journal › Article