Tomas Akenine-Möller
81 – 90 of 101
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2005
-
Mark
Precomputed local radiance transfer for real-time lighting design
(
- Contribution to journal › Article
-
Mark
An Evaluation Framework for Ray-Triangle Intersection Algorithms
(
- Contribution to journal › Article
-
Mark
Interactive Rendering of Caustics using Interpolated Warped Volumes
(
- Contribution to conference › Paper, not in proceeding
-
Mark
A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection
2005) Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations p.91-100(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Conservative Rasterization
2005) p.677-690(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions
2005) 32th International Conference on Computer Graphics and Interactive Techniques, 2005 24(3). p.1166-1175(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
(
- Contribution to journal › Article
-
Mark
A Hierarchical Shadow Volume Algorithm
2004) p.15-23(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Real-Time Shadowing Techniques
2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding