Challenging Gender Stereotypes using Virtual Pedagocical Characters
(2010)- Abstract
- This paper explores motivational and cognitive effects of more neutral or androgynous-looking versus more feminine-looking and masculine-looking virtual characters. A user study is presented, in which 158 students, aged 17-19, encountered four virtual characters that were visually manipulated to represent gender stereotypicality versus androgyny. On the one hand we explored students’ attitudes towards the different characters as seen in how they ranked them as preferred presenters and articulated their arguments for doing so. On the other hand we looked for patterns as to which character(s) influenced female and male students most positively with respect to their attitude towards a university level computer engineering programme. Results... (More)
- This paper explores motivational and cognitive effects of more neutral or androgynous-looking versus more feminine-looking and masculine-looking virtual characters. A user study is presented, in which 158 students, aged 17-19, encountered four virtual characters that were visually manipulated to represent gender stereotypicality versus androgyny. On the one hand we explored students’ attitudes towards the different characters as seen in how they ranked them as preferred presenters and articulated their arguments for doing so. On the other hand we looked for patterns as to which character(s) influenced female and male students most positively with respect to their attitude towards a university level computer engineering programme. Results from the study are presented and discussed. We conclude by pointing towards future research and potential within the area. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1468436
- author
- Gulz, Agneta LU and Haake, Magnus LU
- organization
- publishing date
- 2010
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- feminine-looking, gender stereotypicality, virtual characters, androgyny, cultural image, attitude, role model, masculine-looking, computer engineering programme
- host publication
- Gender Issues in Learning and Working with Information Technology: Social Constructs and Cultural Contexts
- editor
- Goodman, Sara ; Booth, Shirley and Kirkup, Gill
- publisher
- IGI Global
- language
- English
- LU publication?
- yes
- id
- 6af442fd-b738-4e0e-b8af-22dbf053f61d (old id 1468436)
- date added to LUP
- 2016-04-04 10:38:31
- date last changed
- 2018-11-21 20:59:56
@inbook{6af442fd-b738-4e0e-b8af-22dbf053f61d, abstract = {{This paper explores motivational and cognitive effects of more neutral or androgynous-looking versus more feminine-looking and masculine-looking virtual characters. A user study is presented, in which 158 students, aged 17-19, encountered four virtual characters that were visually manipulated to represent gender stereotypicality versus androgyny. On the one hand we explored students’ attitudes towards the different characters as seen in how they ranked them as preferred presenters and articulated their arguments for doing so. On the other hand we looked for patterns as to which character(s) influenced female and male students most positively with respect to their attitude towards a university level computer engineering programme. Results from the study are presented and discussed. We conclude by pointing towards future research and potential within the area.}}, author = {{Gulz, Agneta and Haake, Magnus}}, booktitle = {{Gender Issues in Learning and Working with Information Technology: Social Constructs and Cultural Contexts}}, editor = {{Goodman, Sara and Booth, Shirley and Kirkup, Gill}}, keywords = {{feminine-looking; gender stereotypicality; virtual characters; androgyny; cultural image; attitude; role model; masculine-looking; computer engineering programme}}, language = {{eng}}, publisher = {{IGI Global}}, title = {{Challenging Gender Stereotypes using Virtual Pedagocical Characters}}, year = {{2010}}, }