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A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation

Pareto, Lena ; Haake, Magnus LU ; Lindström, Paulina LU ; Sjödén, Björn LU and Gulz, Agneta LU (2012) In Educational Technology Research and Development 60(5). p.723-751
Abstract
This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math

lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the

control group (p < 0.05). However, there was no significant difference in attitude change... (More)
This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math

lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the

control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining

math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game. (Less)
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author
; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Competition, Teachable agents, Collaboration, Motivation, Educational games, Conceptual understanding
in
Educational Technology Research and Development
volume
60
issue
5
pages
723 - 751
publisher
Springer
external identifiers
  • wos:000309213700001
  • scopus:84866755744
ISSN
1556-6501
DOI
10.1007/s11423-012-9246-5
language
English
LU publication?
yes
id
a7e58990-0bd5-47cf-87c5-f9ef452e00af (old id 1897763)
date added to LUP
2016-04-01 11:02:45
date last changed
2022-04-28 03:53:21
@article{a7e58990-0bd5-47cf-87c5-f9ef452e00af,
  abstract     = {{This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math<br/><br>
lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the<br/><br>
control group (p &lt; 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining<br/><br>
math to a peer, but not their enjoyment of doing so. Collaborative and competitive activities seem to carry a strong motivational influence for students to play the game.}},
  author       = {{Pareto, Lena and Haake, Magnus and Lindström, Paulina and Sjödén, Björn and Gulz, Agneta}},
  issn         = {{1556-6501}},
  keywords     = {{Competition; Teachable agents; Collaboration; Motivation; Educational games; Conceptual understanding}},
  language     = {{eng}},
  number       = {{5}},
  pages        = {{723--751}},
  publisher    = {{Springer}},
  series       = {{Educational Technology Research and Development}},
  title        = {{A Teachable Agent Based Game Affording Collaboration and Competition – Evaluating Math Comprehension and Motivation}},
  url          = {{http://dx.doi.org/10.1007/s11423-012-9246-5}},
  doi          = {{10.1007/s11423-012-9246-5}},
  volume       = {{60}},
  year         = {{2012}},
}