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- 2013
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Mark
Theory and Analysis of Higher-Order Motion Blur Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
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Mark
Performance per What?
(
- Contribution to journal › Article
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Mark
Hyperplane Culling for Stochastic Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
High-Quality Curve Rendering using Line Sampled Visibility
(
- Contribution to journal › Article
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Mark
Per-Vertex Defocus Blur for Stochastic Rasterization
(
- Contribution to journal › Article
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Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
(
- Contribution to journal › Article
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Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Design and Novel Uses of Higher-Dimensional Rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
A Compressed Depth Cache
(
- Contribution to journal › Article
- 2011
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Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding