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- 2019
-
Mark
Texture Level of Detail Strategies for Real-Time Ray Tracing
(2019) p.321-345
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2015
-
Mark
Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Contribution to journal › Article
-
Mark
Coarse Pixel Shading
(2014) High Performance Graphics, 2014
- Contribution to conference › Paper, not in proceeding
- 2012
-
Mark
Per-Vertex Defocus Blur for Stochastic Rasterization
- Contribution to journal › Article
-
Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
- Contribution to journal › Article
-
Mark
Design and Novel Uses of Higher-Dimensional Rasterization
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2011
-
Mark
Hierarchical stochastic motion blur rasterization
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Efficient Bounding of Displaced Bézier Patches
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
- Contribution to journal › Article