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- 2023
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Mark
Random-Access Neural Compression of Material Textures
(
- Contribution to journal › Article
- 2021
-
Mark
Antithetic Sampling for Monte Carlo Differentiable Rendering
(
- Contribution to journal › Article
- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
Dynamic Ray Stream Traversal
2014) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 33(4). p.9-151(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
(
- Contribution to journal › Article
- 2013
-
Mark
A(4): Asynchronous Adaptive Anti-Aliasing using Shared Memory
(
- Contribution to journal › Article
- 2012
-
Mark
High-Quality Curve Rendering using Line Sampled Visibility
(
- Contribution to journal › Article
- 2011
-
Mark
High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
2011) 41th International Conference on Computer Graphics and Interactive Techniques, 2014 30(4). p.1-54(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Decoupled Sampling for Graphics Pipelines
(
- Contribution to journal › Article
- 2009
-
Mark
Automatic pre-tessellation culling
(
- Contribution to journal › Article