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- 2022
-
Mark
Making circular consumers: The F/ACT Movement and the agencing of reusing, repairing, renting, and redesigning, fashion consumers
2022)(
- Contribution to conference › Abstract
-
Mark
Living with digital infrastructures: Shaping the data disclosure practices of consumers
2022)(
- Contribution to conference › Abstract
- 2021
-
Mark
Digitally enabling sustainable food shopping : App glitches, practice conflicts, and digital failure
(
- Contribution to journal › Article
- 2019
-
Mark
Agencing ethical consumers: smartphone apps and the socio-material reconfiguration of everyday life
(
- Contribution to journal › Article
-
Mark
Smart consumers come undone: Breakdowns in the process of digital agencing
(
- Contribution to journal › Article
- 2017
-
Mark
Kunniga kunder ställer nya krav på handeln
2017)(
- Book/Report › Report
- 2016
-
Mark
How Smartphones Transform In-Store Shopping: Shopping Practices, Devices, and the Re-Configuration of Retailscapes
2016) The 5th Nordic Retail and Wholesale Conference - NRWC(
- Contribution to conference › Abstract
-
Mark
Play a Game, Save the Planet! Gamification as a Way to Promote Green Consumption
2016) p.144-160(
- Chapter in Book/Report/Conference proceeding › Book chapter