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- 2021
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Mark
A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation
- Contribution to journal › Article
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Mark
Eye Tracking in Driver Attention Research : How Gaze Data Interpretations Influence What We Learn
- Contribution to journal › Article
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Mark
Exploring Different User Interfaces for Velocity based Training using Smart Gym Machines : Pilot Study
(2021) 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 In International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings 2021-April. p.113-120
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
- Contribution to journal › Article
-
Mark
Emotion Classification in Images Using Amazon's Rekognition API
(2021)
- Non-textual form › Other
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Mark
Co-design as learning : the differences of learning when involving older people in digitalization in four countries
- Contribution to journal › Article
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Mark
CellexalVR : A virtual reality platform to visualize and analyze single-cell omics data
- Contribution to journal › Article
- 2020
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Mark
Towards end-user development of graphical user interfaces for internet of things
- Contribution to journal › Article
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Mark
What is an Open IoT Platform? Insights from a Systematic Mapping Study
- Contribution to journal › Article
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Mark
Developing a mobile activity game for stroke survivors—lessons learned
- Contribution to journal › Article
