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- 2024
-
Mark
Sparse Spatial Shading in Augmented Reality
2024) 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications 1. p.293-299(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Succinct Opacity Micromaps
2024) High-Performance Graphics 2024 In Proceedings of the ACM in Computer Graphics and Interactive Techniques 7(3).(
- Contribution to journal › Article
- 2022
-
Mark
Real-Time Rendering of Indirectly Visible Caustics
2022) 17th International Conference on Computer Graphics Theory and Applications, GRAPP 2022; Part of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022 1. p.39-48(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2021
-
Mark
Path Verification for Dynamic Indirect Illumination
2021)(
- Book/Report › Report
-
Mark
Antithetic Sampling for Monte Carlo Differentiable Rendering
(
- Contribution to journal › Article
- 2020
-
Mark
Dual-precision fixed-point arithmetic for low-power ray-triangle intersections
(
- Contribution to journal › Article
-
Mark
Photon Mapping Superluminal Particles
2020) Eurographics Eurovis, EGEV 2020(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2016
-
Mark
Efficient culling techniques for interactive deformable NURBS surfaces on GPU
2016) 11th International Conference on Computer Graphics Theory and Application, GRAPP 2016; Part of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016 p.17-27(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Foreword to special section on SIGGRAD 2015
(
- Contribution to journal › Article
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
SAH guided spatial split partitioning for fast BVH construction
(
- Contribution to journal › Article
- 2015
-
Mark
Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering
(
- Contribution to journal › Article
-
Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
(
- Contribution to journal › Article
- 2014
-
Mark
Interactive rendering of NURBS surfaces
(
- Contribution to journal › Article
- 2013
-
Mark
Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy
(
- Contribution to journal › Article
-
Mark
Automatic Single-View Character Model Reconstruction
2013) p.5-14(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Octree Light Propagation Volumes
2013) SIGRAD, 2013(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2012
-
Mark
Texture Caches
(
- Contribution to journal › Debate/Note/Editorial
-
Mark
Structural Vectorization of Raster Images
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
2012)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Power Efficiency for Software Algorithms running on Graphics Processors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
2012) GPGPU5(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons
2012) Computer Graphics International, 2012(
- Contribution to conference › Paper, not in proceeding
- 2011
-
Mark
Decoupled Sampling for Graphics Pipelines
(
- Contribution to journal › Article
- 2010
-
Mark
High performance graphics
(2010) In ACM SIGGRAPH/Eurographics Symposium Proceedings
- Book/Report › Conference proceeding (editor)
-
Mark
Texture compression of light maps using smooth profile functions
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Analytical Motion Blur Rasterization with Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding