Tomas Akenine-Möller
91 – 100 of 101
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=""
width=""
height=""
allowtransparency="true"
frameborder="0">
</iframe>
- 2004
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
- Contribution to journal › Article
-
Mark
PACKMAN: Texture Compression for Mobile Phones
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
On the degree of vertices in a shadow volume silhouette
- Contribution to journal › Article
-
Mark
A geometry-based soft shadow volume algorithm using graphics hardware
(2003) 30th International Conference on Computer Graphics and Interactive Techniques, 2003 22(3). p.511-520
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
- Contribution to journal › Article
-
Mark
Efficient Collision Detection for Models Deformed by Morphing
- Contribution to journal › Article
- 2002
-
Mark
Real-Time Rendering
(2002)
- Book/Report › Book
-
Mark
Approximate soft shadows on arbitrary surfaces using Penumbra wedges
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2001
-
Mark
Occlusion Horizons for Driving Through Urban Scenery
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Collision Detection for Continuously Deforming Bodies
- Contribution to conference › Paper, not in proceeding