Tomas Akenine-Möller
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- 2004
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Mark
Real-Time Shadowing Techniques
(2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
A Hierarchical Shadow Volume Algorithm
(2004) p.15-23
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
PACKMAN: Texture Compression for Mobile Phones
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
On the degree of vertices in a shadow volume silhouette
- Contribution to journal › Article
-
Mark
A geometry-based soft shadow volume algorithm using graphics hardware
(2003) 30th International Conference on Computer Graphics and Interactive Techniques, 2003 22(3). p.511-520
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
- Contribution to journal › Article
-
Mark
Efficient Collision Detection for Models Deformed by Morphing
- Contribution to journal › Article
- 2002
-
Mark
Approximate soft shadows on arbitrary surfaces using Penumbra wedges
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Real-Time Rendering
(2002)
- Book/Report › Book
- 2001
-
Mark
Occlusion Horizons for Driving Through Urban Scenery
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding