Tomas Akenine-Möller
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- 2019
-
Mark
Texture Level of Detail Strategies for Real-Time Ray Tracing
2019) p.321-345(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Simple Environment Map Filtering Using Ray Cones and Ray Differentials
2019) p.347-351(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Temporally Dense Ray Tracing
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2018
-
Mark
Real-Time Rendering
2018)(
- Book/Report › Book
- 2017
-
Mark
Ray Accelerator : Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
(
- Contribution to journal › Article
-
Mark
Time-Continuous Quasi-Monte Carlo Ray Tracing
(
- Contribution to journal › Article
- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A performance and energy evaluation of many-light rendering algorithms
(
- Contribution to journal › Article
-
Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
(
- Contribution to journal › Article
-
Mark
Immersive Linear Algebra
2015)(
- Book/Report › Book