Philipp Stark
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- 2024
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Mark
Gaze-based attention network analysis in a virtual reality classroom
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- Contribution to journal › Article
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Mark
Using Gaze Transition Entropy to Detect Classroom Discourse in a Virtual Reality Classroom
2024) 16th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2024 In Eye Tracking Research and Applications Symposium (ETRA)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
The impact of presentation modes on mental rotation processing : a comparative analysis of eye movements and performance
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- Contribution to journal › Article
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Mark
The impact of a usefulness intervention on students’ learning achievement in a virtual biology lesson : An eye-tracking-based approach
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- Contribution to journal › Article
- 2023
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Mark
Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
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- Contribution to journal › Article
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Mark
Pupil Diameter during Counting Tasks as Potential Baseline for Virtual Reality Experiments
2023) 15th Annual ACM Symposium on Eye Tracking Research and Applications, ETRA 2023 In Eye Tracking Research and Applications Symposium (ETRA)(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Detecting Teacher Expertise in an Immersive VR Classroom : Leveraging Fused Sensor Data with Explainable Machine Learning Models
2023) 22nd IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023 p.683-692(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2022
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Mark
Learning with simulated virtual classmates : Effects of social-related configurations on students’ visual attention and learning experiences in an immersive virtual reality classroom
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- Contribution to journal › Article
- 2021
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Mark
Exploiting object-of-interest information to understand attention in VR classrooms
2021) 28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 In Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 p.597-605(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding