Evaluating a Teaching and Learning Game
(2010) In Journal of Computer Assisted Learning- Abstract
- The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the
playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.
The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of... (More) - The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the
playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.
The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of educational technology and the actual use of the technology by the students. This also applies to educational materials that have
already been pilot tested and used on a smaller scale.We emphasize the need to observe actual use for extensive periods of time, i.e. to go beyond short-time user testing. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1609665
- author
- Gulz, Agneta LU ; Lindström, Paulina LU ; Sjödén, Björn LU ; Pareto, Lena and Haake, Magnus LU
- organization
- publishing date
- 2010
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- math understanding, design, pedagogical principle, game playing in practice, educational game, SoTL
- in
- Journal of Computer Assisted Learning
- publisher
- Wiley-Blackwell
- external identifiers
-
- other:doi: 10.1111/j.1365-2729.2010.00380.x
- ISSN
- 0266-4909
- language
- English
- LU publication?
- yes
- id
- e6571c6e-2e6c-48da-a220-e5b9124b2689 (old id 1609665)
- date added to LUP
- 2016-04-04 12:16:36
- date last changed
- 2018-11-21 21:10:01
@article{e6571c6e-2e6c-48da-a220-e5b9124b2689, abstract = {{The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the<br/><br> playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.<br/><br> The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of educational technology and the actual use of the technology by the students. This also applies to educational materials that have<br/><br> already been pilot tested and used on a smaller scale.We emphasize the need to observe actual use for extensive periods of time, i.e. to go beyond short-time user testing.}}, author = {{Gulz, Agneta and Lindström, Paulina and Sjödén, Björn and Pareto, Lena and Haake, Magnus}}, issn = {{0266-4909}}, keywords = {{math understanding; design; pedagogical principle; game playing in practice; educational game; SoTL}}, language = {{eng}}, publisher = {{Wiley-Blackwell}}, series = {{Journal of Computer Assisted Learning}}, title = {{Evaluating a Teaching and Learning Game}}, year = {{2010}}, }