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Evaluating a Teaching and Learning Game

Gulz, Agneta LU ; Lindström, Paulina LU ; Sjödén, Björn LU ; Pareto, Lena and Haake, Magnus LU (2010) In Journal of Computer Assisted Learning
Abstract
The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the

playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.

The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of... (More)
The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the

playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.

The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of educational technology and the actual use of the technology by the students. This also applies to educational materials that have

already been pilot tested and used on a smaller scale.We emphasize the need to observe actual use for extensive periods of time, i.e. to go beyond short-time user testing. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
math understanding, design, pedagogical principle, game playing in practice, educational game, SoTL
in
Journal of Computer Assisted Learning
publisher
Wiley-Blackwell
external identifiers
  • other:doi: 10.1111/j.1365-2729.2010.00380.x
ISSN
0266-4909
language
English
LU publication?
yes
id
e6571c6e-2e6c-48da-a220-e5b9124b2689 (old id 1609665)
date added to LUP
2010-06-02 11:14:24
date last changed
2016-08-30 13:14:35
@article{e6571c6e-2e6c-48da-a220-e5b9124b2689,
  abstract     = {The article reports and discusses a long-term qualitative study of forty 8–10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the<br/><br>
playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.<br/><br>
The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of educational technology and the actual use of the technology by the students. This also applies to educational materials that have<br/><br>
already been pilot tested and used on a smaller scale.We emphasize the need to observe actual use for extensive periods of time, i.e. to go beyond short-time user testing.},
  author       = {Gulz, Agneta and Lindström, Paulina and Sjödén, Björn and Pareto, Lena and Haake, Magnus},
  issn         = {0266-4909},
  keyword      = {math understanding,design,pedagogical principle,game playing in practice,educational game,SoTL},
  language     = {eng},
  publisher    = {Wiley-Blackwell},
  series       = {Journal of Computer Assisted Learning},
  title        = {Evaluating a Teaching and Learning Game},
  year         = {2010},
}