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Supporting Early Math : Rationales and Requirements for High Quality Software

Husain, Layla LU ; Gulz, Agneta LU and Haake, Magnus LU (2015) In Journal of Computers in Mathematics and Science Teaching 34(4). p.409-429
Abstract
There is substantial evidence that preschooler’s performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math development. Furthermore it is argued that the content of early math software should be centered around notions such as number sense and spontaneous focus on numerosity. Beyond that, the paper argues for seven design criteria to consider if the goal is to provide strong support for early math via educational software: (1) use a pedagogical approach clearly based on research on early learning of... (More)
There is substantial evidence that preschooler’s performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math development. Furthermore it is argued that the content of early math software should be centered around notions such as number sense and spontaneous focus on numerosity. Beyond that, the paper argues for seven design criteria to consider if the goal is to provide strong support for early math via educational software: (1) use a pedagogical approach clearly based on research on early learning of mathematics, (2) provide a set of relevant representations in an appropriate order, (3) provide informative and meaningful feedback, (4) pay attention to motivational aspects for the age group, (5) provide individually adapted support as well as challenge, (6) include a reporting function for educators, and (7) enable the use of an inclusive pedagogy. These seven design criteria are described and illustrated by concrete examples drawn from a newly developed play-&-learn game in early math: Magical Garden. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
educational software, early math, number sense, design criteria, preschoolers
in
Journal of Computers in Mathematics and Science Teaching
volume
34
issue
4
pages
409 - 429
publisher
Association for Computers in Mathematics and Scienc Teaching
ISSN
0731-9258
language
English
LU publication?
yes
id
5612ec44-8a23-4529-8121-52ae7732a9ad (old id 8572256)
alternative location
https://www.editlib.org/p/149820/
date added to LUP
2016-01-30 10:50:46
date last changed
2016-04-15 23:20:16
@article{5612ec44-8a23-4529-8121-52ae7732a9ad,
  abstract     = {There is substantial evidence that preschooler’s performance in early math is highly correlated to math performance throughout school as well as academic skills in general. One way to help children attain early math skills is by using targeted educational software and the paper discusses potential gains of using such software to support early math development. Furthermore it is argued that the content of early math software should be centered around notions such as number sense and spontaneous focus on numerosity. Beyond that, the paper argues for seven design criteria to consider if the goal is to provide strong support for early math via educational software: (1) use a pedagogical approach clearly based on research on early learning of mathematics, (2) provide a set of relevant representations in an appropriate order, (3) provide informative and meaningful feedback, (4) pay attention to motivational aspects for the age group, (5) provide individually adapted support as well as challenge, (6) include a reporting function for educators, and (7) enable the use of an inclusive pedagogy. These seven design criteria are described and illustrated by concrete examples drawn from a newly developed play-&-learn game in early math: Magical Garden.},
  author       = {Husain, Layla and Gulz, Agneta and Haake, Magnus},
  issn         = {0731-9258},
  keyword      = {educational software,early math,number sense,design criteria,preschoolers},
  language     = {eng},
  number       = {4},
  pages        = {409--429},
  publisher    = {Association for Computers in Mathematics and Scienc Teaching},
  series       = {Journal of Computers in Mathematics and Science Teaching},
  title        = {Supporting Early Math : Rationales and Requirements for High Quality Software},
  volume       = {34},
  year         = {2015},
}