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Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation

Haake, Magnus LU ; Silvervarg, Annika ; Tärning, Betty LU ; Sjödén, Björn LU ; Pareto, Lena and Gulz, Agneta LU (2010) AERA (American Educational Research Association) Annual meeting , 2011
Abstract
A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.

The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by... (More)
A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh & Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.

The significance of the work lies in
i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation
ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research (Less)
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author
; ; ; ; and
organization
publishing date
type
Contribution to conference
publication status
submitted
subject
keywords
social role model, pedagogy, educational game, social dimension of learning, design-based research, social conversation, visual gender, self-efficacy belief, pedagogical intervention
conference name
AERA (American Educational Research Association) Annual meeting , 2011
conference location
New Orleans, Lousiana, United States
conference dates
2011-04-08 - 2011-04-12
project
Thinking in Time: Cognition, Communication and Learning
language
English
LU publication?
yes
id
c19b9489-9fcb-46d2-99a1-4f512c7d5c0a (old id 1659081)
date added to LUP
2016-04-04 10:02:51
date last changed
2020-03-17 14:16:33
@misc{c19b9489-9fcb-46d2-99a1-4f512c7d5c0a,
  abstract     = {{A main objective of the research is to develop an educational math game based on the pedagogies of learning by teaching (Bargh &amp; Schul, 1980) , peer coaching and social role models (Bandura1986, 2000; Schunk, 1987) while exploiting a tight interrelation of task oriented and socially oriented conversation. Another objective is to use the game to explore the mentioned pedagogical topics via design-based research.<br/><br/>The significance of the work lies in<br/>i) the novelty of supplying a teachable agent, being deeply integrated in the educational software in contrast to a pedagogical agent that is an addition or bonus to a program, with a social conversational module. This has specific potentials for pedagogical interventions by integrated task oriented and socially oriented conversation <br/>ii) the long term perspective regarding studies; a previous version of the software – without the social conversational module – has already been used for extended periods of time in regular class activities. This will be continued with the novel system enabling long-term studies. We will among other things examine the role of visual appearance not just for short-time interaction but for human-agent social relationships that persist over time. Possibilities to influence stereotypes over time, and how self-efficacy beliefs can develop over time are other items on the research}},
  author       = {{Haake, Magnus and Silvervarg, Annika and Tärning, Betty and Sjödén, Björn and Pareto, Lena and Gulz, Agneta}},
  keywords     = {{social role model; pedagogy; educational game; social dimension of learning; design-based research; social conversation; visual gender; self-efficacy belief; pedagogical intervention}},
  language     = {{eng}},
  title        = {{Pedagogical Agents: Pedagogical Interventions via Integration of Task-oriented and Socially Oriented Conversation}},
  year         = {{2010}},
}