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- 2024
-
Mark
Enhancing Inclusive Crisis Planning: Insights from a Disability-Inclusive Scenario Workshop
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Universal design : visualising diversity, two low hanging fruits
(
- Contribution to journal › Article
- 2023
-
Mark
Interaktiva bildbeskrivningar : en teknikspaning
2023) In SVENSK PUNKTSKRIFT(
- Book/Report › Report
- 2022
-
Mark
Augmented reality face recognition for musical interaction
2022) HAID 2022 - 11th International Workshop on Haptic & Audio Interaction Design(
- Contribution to conference › Poster
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Mark
Augmented reality games for children with cerebral palsy
2022) EAI PervasiveHealth 2021 - 15th EAI International Conference on Pervasive Computing Technologies for Healthcare In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 431. p.561-567(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2021
-
Mark
Mobile exergames for children with limited mobility
2021) p.123-123(
- Contribution to conference › Abstract
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Mark
Exploring attitudes towards use of technology to support stroke survivors living at home: A quantitative and qualitative content analysis study in Spain
(
- Contribution to journal › Article
- 2020
-
Mark
Developing a mobile activity game for stroke survivors—lessons learned
(
- Contribution to journal › Article
-
Mark
Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers : A mixed methods study
(
- Contribution to journal › Article
-
Mark
Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions
(
- Contribution to journal › Article
- 2019
-
Mark
Designing activity games for stroke survivors
2019) HAID'19 International Workshop on Haptic and Audio Interaction Design(
- Contribution to conference › Paper, not in proceeding
-
Mark
Dynamic multimodal drawing in school : Exploring technology support of drawing skills development in children with visual impairments
(
- Contribution to journal › Article
-
Mark
Interactive Balance and Walking Training for Stroke Survivors
2019) 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2018
-
Mark
Design for me?
2018) 16th International Conference on Computers Helping People with Special Needs, ICCHP 2018 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10896 LNCS. p.93-99(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Universal Balance?
(
- Contribution to journal › Article
-
Mark
Walk after stroke: initial development of a step counting game for stroke survivors
2018) 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '18) p.237-237(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Designing bimanual tangible interaction for stroke survivors
2018) 12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018 2018-January. p.245-252(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Co-Designing wearable technology together with visually impaired children
2018) p.314-332(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Stroke and universal design
2018) 2018 Universal Design and Higher Education in Transformation Congress, UDHEIT 2018 In Studies in Health Technology and Informatics 256. p.854-861(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2017
-
Mark
Co-designing together with persons with visual impairments
2017) p.411-434(
- Chapter in Book/Report/Conference proceeding › Book chapter