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- 2020
- Developing a mobile activity game for stroke survivors—lessons learned (
- Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers : A mixed methods study (
- Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions (
- 2019
- Designing activity games for stroke survivors (
- Dynamic multimodal drawing in school : Exploring technology support of drawing skills development in children with visual impairments (
- Interactive Balance and Walking Training for Stroke Survivors (
- 2018
- Design for me? (
- Universal Balance? (
- Walk after stroke: initial development of a step counting game for stroke survivors (
- Designing bimanual tangible interaction for stroke survivors (
- Co-Designing wearable technology together with visually impaired children (
- Stroke and universal design (
- 2017
- Co-designing together with persons with visual impairments (
- Conjuring up new technology – using magic objects in co-ideation with stroke survivors (
- Audible beacons and wearables in schools : Helping young visually impaired children play and move independently (
- Tangible interaction for stroke survivors : Design recommendations (
- Designing interactive systems for balance rehabilitation after stroke (
- 2016
- Interaction gestures for a wearable device defined by visually impaired children (
- Co-designing wearable technology together with visually impaired children (
- 2015
- Användarmedverkan – att delta i designprocesser (
- Involvement of End Users in a Navigation Aid Design Project (
- What Do You Like? Early Design Explorations of Sound and Haptic Preferences (
- Co-located games created by children with visual impairments (
- Effects of Sound Type on Recreating the Trajectory of a Moving Source (
- ABBI, a New Technology for Sensory-motor Rehabilitation of Visual Impaired People (
- 2014
- Finding the way home: supporting wayfinding for older users with memory problems (
- Exploring History: a Mobile Inclusive Virtual Tourist Guide (
- Making navigation simple? Initial user studies within the NavMem project (
- 2013
- The Time Machine – an Inclusive Tourist Guide Application Supporting Exploration (
- Non-visual drawing with the HIPP application (
- 2012
- Extreme navigation: introduction to the special issue (
- Guiding Tourists through Haptic Interaction: Vibration Feedback in the Lund Time Machine (
- Demonstration of an Audio-tactile Tourist Guide (
- A Real-World Study of an Audio-Tactile Tourist Guide (
- Bringing the Mobile Context into Industrial Design and Development (
- 2011
- Navigation by pointing to GPS locations (
- Dynamic User Experiences. Workbook (
- Navigating the world and learning to like it - mobility training through a pervasive game (
- 2010
- User and context centred design methodology for location based services (
- The Influence of Angle Size in Navigation Applications Using Pointing Gestures (
- Show me the direction – how accurate does it have to be? (
- Angle sizes for pointing gestures (
- Methods for understanding the mobile user experience (
- Scanning angles for directional pointing (
- Pointing for non-visual orientation and navigation (
- An Audio-Haptic Mobile Guide for Non-Visual Navigation and Orientation (
- Report on Technical Specifications and Standards of Geographic Information (
- 2009
- Enhancing Accessibility in Mobile Navigational Services (
- Soundcrumbs – Hansel and Gretel in the 21st century (
- Exploring User Requirements for Non-visual Mobile Navigation Systems (
- Exploring Future Challenges for Haptic, Audio and Visual Interfaces for Mobile Maps and Location Based Services (
- The mobile Oracle: a tool for early user involvement (
- The Mobile Oracle – an on Demand Wizard of Oz Tool (
- 2008
- Proceedings of the 5th Nordic Conference on Human-Computer Interaction - Using Bridges
- A Pilot study on audio induced pseudo-haptics (
- The ENABLED Editor and Viewer – simple tools for more accessible on line 3D models (
- Avatar Control and World Interaction in a Non-Visual 3D Gaming Environment (
- Perception of Virtual Multi-sensory Objects : Some Musings on the Enactive Approach (
- 2007
- Force design for memory aids in haptic environments (
- Iterative design of an audio-haptic drawing application (
- Test of pan and zoom tools in visual and non-visual audio haptic environments (
- Drawing and guiding gestures in a mathematical task using the AHEAD application (
- AHEAD - Audio-haptic drawing editor and explorer for education (
- Tests of applications intended to increase non-visual access of web content (
- Perception of virtual multisensory mobile objects (
- MICOLE D 14: Final User Requiremants and Design Recommendations (
- 2006
- ENACTIVE Deliverable DRD122 Final report on technological specifications for Enactive Interfaces (
- Non visual haptic audio tools for virtual environments (
- User evaluations of a virtual haptic-audio line drawing prototype (
- A virtual haptic-audio line drawing program (
- Two haptic-auditory applications for persons with visual impairments (
- Haptic access to 3D objects on the web (
- Discrimination of tactile rendering on virtual surfaces (
- Test of three different audio-haptic navigation tools (
- Rapid prototyping of interface and control software for an intelligent toilet (
- Preliminary test in a complex virtual dynamic haptic audio environment (
- Examplary enactive tasks and associated technological bottlenecks (
- 2005
- Audio haptic navigational tools for non-visual environments (
- Audio haptic tools for navigation in non visual environments (
- A virtual traffic environment for people with visual impairments (
- Haptic and audio interfaces for blind people (
- Towards evaluation of performance: Control of preference in physical and virtual sensorimotor integration (
- Design of a flexible user interface demonstrator, control software and sensors (
- Virtual reality technology: A tool for behavioural studies involving disabled people (
- A toilet prototype for improving the quality of life of old people and persons with disability (
- Situated research and design for everyday life (
- ENACTIVE Milestone report: First version of the Haptic-sounds experiments roadmap (
- 2004
- A dynamic haptic-audio traffic environment (
- Investigations to develop a fully adjustable intelligent toilet for supporting old people and persons with disabilities - The Friendly Rest Room (FRR) project (
- Situated research and design for everyday life (
- 2003
- Haptics and traffic - a pre-study (
- Slutrapport - projekt "Haptik och trafik - en förstudie", beteckning EK 50A 2002:5083 (
- Slutrapport - projekt "En social simulator" (
- Social simulator project (
- Kan det intellektuella hantverket industrialiseras? (
- Non-visual zoom and scrolling operations in a virtual haptic environment (
- Phantom-based haptic line graphics for blind persons (
- 2002
- Developing the art of argumentation - a software approach (
- Navigation and recognition in complex haptic virtual environments: Reports from an extensive study with blind users (
- Haptic line drawings for blind persons (