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- 2017
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Mark
The Use of Apps for Health in Persons with Multiple Sclerosis, Parkinson's Disease and Stroke - Barriers and Facilitators
(
- Chapter in Book/Report/Conference proceeding › Book chapter
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Mark
Delaktighetsforskning och funktionshinder : Kartläggning av kunskapsläge och forskningsbehov med särskilt fokus på teknik- och designperspektiv
2017)(
- Book/Report › Report
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Mark
Designing interactive systems for balance rehabilitation after stroke
2017) 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 p.511-516(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Tangible interaction for stroke survivors : Design recommendations
2017) 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 p.597-602(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Conjuring up new technology – using magic objects in co-ideation with stroke survivors
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Case Report : Implications of Doing Research on Socially Assistive Robots in Real Homes
(
- Contribution to journal › Article
- 2016
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Mark
3D-skrivarnas möjligheter och begränsningar : Riktlinjer och idéer för pedagogiskt material för elever med synnedsättningar
2016)(
- Book/Report › Report
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Mark
Co-designing wearable technology together with visually impaired children
(
- Contribution to journal › Article
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Mark
Eliciting parents' individual requirements for an inclusive digital school system
2016) 3rd International Conference on Universal Design, UD 2016 In Studies in Health Technology and Informatics 229. p.211-221(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Interaction gestures for a wearable device defined by visually impaired children
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding