Tomas Akenine-Möller
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- 2019
-
Mark
Precision Improvements for Ray/Sphere Intersection
(2019) p.87-94
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Texture Level of Detail Strategies for Real-Time Ray Tracing
(2019) p.321-345
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Simple Environment Map Filtering Using Ray Cones and Ray Differentials
(2019) p.347-351
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2018
-
Mark
Real-Time Rendering
(2018)
- Book/Report › Book
- 2017
-
Mark
Time-Continuous Quasi-Monte Carlo Ray Tracing
- Contribution to journal › Article
-
Mark
Ray Accelerator : Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
- Contribution to journal › Article
- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A performance and energy evaluation of many-light rendering algorithms
- Contribution to journal › Article
-
Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
- Contribution to journal › Article
-
Mark
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
- Contribution to journal › Article
