Tomas Akenine-Möller
91 – 100 of 101
- show: 10
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2004
-
Mark
Real-Time Shadowing Techniques
2004) 31st International Conference on Computer Graphics and Interactive Techniques, 2004(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
A Hierarchical Shadow Volume Algorithm
2004) p.15-23(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
On the degree of vertices in a shadow volume silhouette
(
- Contribution to journal › Article
-
Mark
Graphics for the masses: a hardware rasterization architecture for mobile phones
(
- Contribution to journal › Article
-
Mark
Efficient Collision Detection for Models Deformed by Morphing
(
- Contribution to journal › Article
-
Mark
A geometry-based soft shadow volume algorithm using graphics hardware
2003) 30th International Conference on Computer Graphics and Interactive Techniques, 2003 22(3). p.511-520(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2002
-
Mark
Real-Time Rendering
2002)(
- Book/Report › Book
-
Mark
Approximate soft shadows on arbitrary surfaces using Penumbra wedges
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2001
-
Mark
Towards Rapid Reconstruction for Animated Ray Tracing
(
- Contribution to conference › Paper, not in proceeding
-
Mark
Collision Detection for Continuously Deforming Bodies
(
- Contribution to conference › Paper, not in proceeding