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- 2022
-
Mark
Young children’s learning about lighting and turn-off behaviour in preschool environments
(
- Contribution to journal › Article
- 2021
-
Mark
How teachable agents influence students’ responses to critical constructive feedback
(
- Contribution to journal › Article
- 2020
-
Mark
Gamified physics challenges for teachers and the public
(
- Contribution to journal › Article
-
Mark
Developing a mobile activity game for stroke survivors—lessons learned
(
- Contribution to journal › Article
- 2017
-
Mark
Digital Participation : Critical Disability Perspectives on Digital Arenas
2017) NNDR 14th Research Conference(
- Contribution to conference › Abstract
- 2015
-
Mark
Understanding social norms and constitutive rules : Perspectives from developmental psychology and philosophy
(
- Contribution to journal › Article
-
Mark
Co-located games created by children with visual impairments
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
Datorspel som vardagslek : en kultur i utveckling
(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Assessing feasibility of hydropeacebuilding in the Jordan River Basin using serious gaming and a human ecosystem approach
2014) General Convention of the International Studies Association (ISA), 2014(
- Contribution to conference › Paper, not in proceeding
- 2013
-
Mark
En sprucken verklighet. Den ludiska vägen från kris till hälsa i The Biggest Loser
2013) p.129-152(
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2012
-
Mark
Modeling carbon allocation in trees: a search for principles
(
- Contribution to journal › Scientific review
- 2011
-
Mark
Navigating the world and learning to like it - mobility training through a pervasive game
2011) 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11) p.285-294(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2009
-
Mark
Learning to signal: analysis of a micro-level reinforcement model
(
- Contribution to journal › Article
- 2008
-
Mark
Playing with Names: Gaming and Naming in World of Warcraft
2008) p.265-285(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Homo Ludens Viator : Mobilizing Game Studies
2008) AOIR 9.0 conference(
- Contribution to conference › Other
-
Mark
Avatar Control and World Interaction in a Non-Visual 3D Gaming Environment
2008) Enactive´08(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Mellan människor och ting : En interaktionistisk analys av samlandet
(
- Thesis › Doctoral thesis (monograph)
- 2006
-
Mark
"Juggling Balls"
2006) Effective Change - The Contributions of Systems Thinking and Practice(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
Minoan games and game boards
2005)(
- Thesis › Doctoral thesis (compilation)