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- 2022
-
Mark
Interactive approaches for teaching entrepreneurship
(
- Master (One yr)
-
Mark
Spelifiering i m-hälsa
(
- Bach. Degree
-
Mark
Spelar företaget säkert Gamification levlar upp inom informationssäkerhetsarbetet
(
- Bach. Degree
-
Mark
Gamification på gymmet: Lärdomar från ett spelifierat gymmedlemskap
(
- Bach. Degree
- 2021
-
Mark
Gamifying Social Media for Users on Sustainability-A design science research for social media platforms
(
- Master (One yr)
-
Mark
The Impact of Gamification on Motivation to Learn: A study on Using Gamification to Increase Intrinsic Motivation and the Interaction with Personality
(
- Master (Two yrs)
-
Mark
Designing gamification to increase engagement for the software solution KLAR
(
- Master (Two yrs)
- 2020
-
Mark
Designing and implementing a gamification prototype (Increasing engagement in Grade's platform)
(
- Master (Two yrs)
-
Mark
The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
(
- Master (Two yrs)
- 2019
-
Mark
Gamification – The solution for a sustainable society?
(
- Bach. Degree