Department of Business Administration
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- 2024
-
Mark
Video games at work? It sounds fun, but there are ethical risks
2024) In The Conversation(
- Contribution to specialist publication or newspaper › Specialist publication article
-
Mark
Information sharing in extended supply chains : why does it have to be so difficult?
2024) In Production Planning and Control(
- Contribution to journal › Article
-
Mark
Transformational Leadership
2024) p.693-695(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Making apps, owning data : Digital sovereignty and public authorities’ arrangements to “byte” back
2024) In Organization(
- Contribution to journal › Article
-
Mark
Social media marketing activities, customer engagement, and customer stickiness : A longitudinal investigation
(
- Contribution to journal › Article
-
Mark
Kapacitet att bygga samhället : - om kommuners kapacitet att delta i och påverka samhällsbyggandet med lokalpolitiska förtecken
2024)(
- Book/Report › Report
-
Mark
Consumer Resistance and Acceptance of Sportswashing in the Western Digital Sphere
2024) 12TH EIASM INTERPRETIVE CONSUMER RESEARCH WORKSHOP(
- Contribution to conference › Other
-
Mark
Haunted by Unrealized Futures: Disrupting the Present in Gangster's Paradise
2024) 12'th EIASM interpretive consumer research workshop(
- Contribution to conference › Other
-
Mark
Rethinking (Brand) Coolness as Affective Intensities
2024) Brand Camp 6(
- Contribution to conference › Other
-
Mark
Got it, do it!
2024) p.127-132(
- Chapter in Book/Report/Conference proceeding › Book chapter