Agneta Gulz
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- 2009
-
Mark
Gränsöverskridande IT-roller
2009) p.153-168(
- Chapter in Book/Report/Conference proceeding › Book chapter
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Mark
Virtuella rollmodeller och androgynitetens potential
(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Datorspelets mening och potential
2009) p.139-150(
- Chapter in Book/Report/Conference proceeding › Book chapter
-
Mark
Which game is being played? - Pedagogical Intentions and Pedagogical Practice
2009)(
- Working paper/Preprint › Working paper
-
Mark
Evaluating a Teaching and Learning Game
2009)(
- Working paper/Preprint › Working paper
-
Mark
Avatar Appearance in Computer Supported Learning
2009)(
- Working paper/Preprint › Working paper
-
Mark
Affective engagement in teachable agents
2009)(
- Working paper/Preprint › Working paper
-
Mark
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective
(
- Contribution to journal › Article
- 2008
-
Mark
Visual Gender and Its Motivational and Cognitive Effects – a User Study
(
- Contribution to journal › Article
-
Mark
Researching Virtual Environments and Virtual Characters
2008) p.13-31(
- Chapter in Book/Report/Conference proceeding › Book chapter