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- 2024
-
Mark
Att undersöka brottsplatser med databasdriven visualiseringsteknik
(
- Bach. Degree
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Mark
Inkludering och ökad produktivitet på arbetsplatser: Ett hjälpmedel för att minska utmaningarna med exekutiva funktioner hos personer med AST
(
- Bach. Degree
- 2023
-
Mark
Verisium Drone - PinDown ML-Debug Visualisation Tool
(
- Bach. Degree
-
Mark
Introducing Voice Control in a Graphical User Interface Using a Keyword-Based Approach
(
- Master (Two yrs)
-
Mark
Sonification of Data - A Usability Study
(
- Master (Two yrs)
-
Mark
MISK-Moves
(
- Bach. Degree
-
Mark
Från papper till punktdisplay
(
- Bach. Degree
-
Mark
Utveckling och utvärdering av UX-design för ett specialanpassat planeringsverktyg
(
- Bach. Degree
- 2022
-
Mark
Visualization of real-time data from IKEA’s self-service kiosks
(
- Bach. Degree
-
Mark
Multiplayer entertainment on short-haul flights
(
- Master (Two yrs)
-
Mark
UX Re-Design of an Image Management System in Healthcare
(
- Master (Two yrs)
-
Mark
Utveckling och utvärdering av användargränssnitt för mobila betalningslösningar till elbilsladdning
(
- Bach. Degree
- 2021
-
Mark
Rehabilitering och tillgänglighet i mobila exergames
(
- Master (Two yrs)
-
Mark
Utveckling av en mobilapplikation som stimulerar fysisk aktivitet bland människor med autismspektrumtillstånd
(
- Master (Two yrs)
-
Mark
Visualization of multi-layered data in node networks
(
- Master (Two yrs)
-
Mark
Design of Feedback and Interface for a Digital Lock
(
- Master (Two yrs)
-
Mark
Utvecklandet av en chatt-applikation: Stötta människor med autism och intellektuell funktionsnedsättning att hitta vänner
(
- Master (Two yrs)
- 2020
-
Mark
Improved UX of Network Device Monitoring: A Practical Example of Information Visualization
(
- Master (Two yrs)
-
Mark
Designing and implementing a gamification prototype (Increasing engagement in Grade's platform)
(
- Master (Two yrs)
- 2019
-
Mark
Fail-fast in the Design Process of an Interactive Voice Response System
(
- Master (Two yrs)
-
Mark
Re-design of a Baby Carrier for Intuitive and Ergonomic Use
(
- Master (Two yrs)
-
Mark
Hearing touch in ball games
(
- Master (Two yrs)
-
Mark
Designing a Smartphone Application for Identification of Network Devices
(
- Master (Two yrs)
-
Mark
Designing smart call forwarding: creating a new type of product
(
- Master (Two yrs)
-
Mark
Developing vision substitution products using computer vision
(
- Master (Two yrs)
- 2018
-
Mark
Eco-driving assistant application
(
- Master (Two yrs)
-
Mark
Development of an Evaluation Method for Driver Vehicle Interaction
(
- Master (Two yrs)
-
Mark
A Tour of the Past, Using Augmented Reality for a Story
(
- Master (Two yrs)
- 2017
-
Mark
Accessibility within Inflight Entertainment
(
- Master (Two yrs)
-
Mark
The User Experience Perspective of Internet of Things Development
(
- Master (Two yrs)
-
Mark
Going Electric
(
- Master (Two yrs)
-
Mark
Interface in Our Ears
(
- Master (Two yrs)
- 2016
-
Mark
Life Challenge - Designing an app with focus on Gamification and User Engagement
(
- Master (Two yrs)
-
Mark
Evaluation Targeting React Native in Comparison to Native Mobile Development
(
- Master (Two yrs)
-
Mark
Design process of an Android application for measuring and displaying road conditions
(
- Master (Two yrs)
-
Mark
Iterative Design of a User Interface Adapted for People with Dementia
(
- Master (Two yrs)
-
Mark
Improving Usability and Efficiency in Warehouse operation, using Smart Glasses
(
- Master (Two yrs)
-
Mark
Location based functionality in public transport applications
(
- Master (Two yrs)
- 2015
-
Mark
Convey Data in Qlik® Sense from a Universal Design Perspective
(
- Master (Two yrs)
-
Mark
Framtida app för 'den okända resan'
(
- Master (Two yrs)
-
Mark
Prototyping tool design: Prototyping user experience in systems with multiple devices & sensors
(
- Master (Two yrs)
-
Mark
NavMem UI Development
(
- Master (Two yrs)
- 2014
-
Mark
The UXObserver - Design of a usability testing tool for Windows tablets
(
- Master (Two yrs)
- 2013
-
Mark
Användning av 3D-skrivare i grundskolan för barn med synnedsättning
(
- Master (Two yrs)
- 2010
-
Mark
Aiming and Guiding - Navigation with a Non-visual GPS Application
(
- Master (Two yrs)
- 2008
-
Mark
Navigating with ears in hand: Multimodal interaction and avatar control in a 3D haptic game environment
(
- Master (Two yrs)
- 2003
-
Mark
Haptisk skattjakt
(
- Master (Two yrs)
-
Mark
Symbol support: A research concerning the development of a web authoring tool in the WWAAC project
(
- Master (Two yrs)